Fate Chips

At the beginning of a session, each player will get to randomly select 3 Fate Chips from the pot, unless they have an Edge or Hinderance which changes this amount.

Earning Additional Fate Chips

Additional Fate Chips can be earned for:

  • Playing hinderances in a way that is not in a character’s best immediate interest
  • Good RP (Marshall’s discression)
  • From another player. Players are allowed to freely spend/share Fate Chips as they see fit.

Spending Fate Chips

Chip Image Chip Image
White Chip Red Chip
Reroll a trait roll and keep the best result Roll a d6 and add it to your trait roll (Marshall draws a chip)
Soak damage with successful Vigor roll * The d6 effectively negates a roll of 1 on skill die
Remove Shaken condition Use as a White Chip
Chip Image Chip Image
Blue Chip Legend (Brown) Chip
Roll a d6 and add it to your trait roll Roll a d6 +2 and add it to your trait roll
* The d6 effectively negates a roll of 1 on skill die Player gains 1 XP if used
Use as a White Chip

Marshall Chips

The Marshall starts each session with one Fate Chip for each Player at that session. Wild Card NPCs can be allocated up to 1 personal Fate Chip per Rank (Marshall disgression) in addition to Marshall Chips. Marshall chips may be spent as a White Chip only, but can effect any die roll.

Fate Chips

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